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Pixel Hands Mouse Pointer Mittens
Sale Price: $9.14
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Computer Geeks Unite! Isn't it time you added some retro flare to the kitchen?! Proudly demonstrate your technological roots! Say goodbye to embarrassing floral oven mitts and girly tea towels. Authentically detailed, these mouse pointer finger cursor oven mitts are washable and ready to make a statement in your kitchen, at the grill, or at your next gaming event! Grab your grilling tools or oven dish, and get ready to get nerdy in style with these Cursor Oven Mitts!
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Okamiden
List Price: $29.99
Sale Price: $17.98
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Åkamiden is a single player action-adventure game for DS and DSi. Sequel to Capcom's critically acclaimed Åkami, Åkamiden is a whole new adventure that picks up where the original game left off and features an all-new new, but familiar hero in the form of the young deity Chibiterasu and integrates Japanese calligraphy and scroll paintings with the game's action-adventure and puzzle-solving gameplay mechanics. Additional features include the return of the franchises "Celestial Brush" game mechanic, an in-game partner system allowing players to join forces with AI characters, DS stylus and touchscreen driven action, interactive puzzle play and more. A whole new adventure and wolf-hero in the Åkami franchise comes to the DS. View larger. Story Åkamiden is a picturesque action adventure game for the Nintendo DS and DSi. Taking place a few months after the events of the original game, Åkami, Åkamiden follows the adventures of Chibiterasu - a young sun god who is summoned to protect the land. Following in the footsteps of its parent Amaterasu, the sun-god-turned-wolf in Åkami, Chibiterasu takes the form of an adorable wolf pup for the mission ahead. Chibiterasu joins forces with a rich cast of characters to fight off a new threat that has leeched the world of its vibrant color again. Beyond the battles, Chibiterasu and buddies comes to realize their inner potential and accept the kinship that comes with being the children of great heroes and gods. Gameplay Using the DS stylus, players wield a celestial brush controlled by Chibiterasu. This powerful tool can attack enemies, paint helpful objects and structures into existence and help Chibiterasu perform exceptional feats that will change the world before the player's eyes. Chibiterasu's partners in the game will have unique abilities of their own that help the player conquer puzzles and face an onslaught of perilous challenges. By blending vivid myth, artistic action and the innovative Nintendo DS, Åkamiden has all the makings of a handheld classic. Åkamiden takes the best elements of the Åkami series and combines them with invigorating new features delivering an extraordinary adventure sure to please fans of the series and newcomers alike. Key Game Features Canvas and Brush - The touch screen and stylus of the Nintendo DS are the ideal tools to simulate Åkamiden's trademark celestial brush. The stylus brushstrokes are pressure sensitive which helps to accurately depict the look and feel of Sumi-e artwork - a graceful watercolor art. Partner-Up - Using the in-game Partner System, players can join forces with new characters in the game, each possessing unique abilities that will help Chibiterasu defeat enemies and conquer puzzles. Striking Visuals - The beauty of the highly stylized Japanese calligraphy and scroll paintings are depicted in pixel-perfect handheld glory. Dynamic Action - Employ brush techniques learned from various celestial deities and Power Slash, Bloom, and battle a diverse lineup of monsters and demons rooted in Japanese folklore. Interactive Puzzles - Draw bridges into existence, transverse canyons, and connect winding paths through space by using the Celestial Brush and the abilities of Chibiterasu's partners. Ensemble Cast - The main character, Chibiterasu, is a youthful sun god that has taken the form of an adorable wolf pup. Chibiterasu partners up with an equally endearing cast of characters that aim to restore order to the land while learning lessons from majestic, playful deities. Many characters will be easily recognizable to fans of Åkami while several are new to the series. Compelling Narrative - Åkamiden tells an amazing story that is both morally impactful and fun. With a complex mix of themes like friendship, responsibility and love between parent and child, players are promised a memorable experience that will be appreciated for its depth, humor, and universal truths. Additional Screenshots Celestial Brush functionality. View larger. In-game partner system. View larger. Create solutions at will. View larger. Interactive puzzle play. View larger.
Okamiden DS
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Nintendo 64 Expansion Pak
List Price: $12.99
Sale Price: $45.90
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EXPANSION PAK FOR NINTENDO 64 SYSTEM. GREAT HAR TO FIND ITEM. A MUST BUY. HERE IS SOME MINOR INFO ON THE EXPANSION PAK.
The Expansion Pak is a RAM add-on for the Nintendo 64 game console, released in 1998. It gives the Nintendo 64 an extra 4MB of RDRAM, for a total of twice the original (4MB) of on-board RAM. This allows for greater screen resolution, more detailed graphics, and a higher framerate. The Nintendo 64DD was the initial reason the pak was made, because the extra RAM would be required to run the add-on. It replaces the Nintendo 64's Jumper Pak.
The only games that require its use are The Legend of Zelda: Majora's Mask and Donkey Kong 64 (originally the Expansion Pak was included with purchase of the latter). The Expansion Pak was utilized in The Legend of Zelda: Majora's Mask for more onscreen characters at one time, as shown in Clock Town. Also, without the add-on, most of Perfect Dark is inaccessible (including the single player mode). It was also used in Starcraft 64, to unlock levels from the popular Brood War add-on for the PC version of the game.
he Expansion Pak allows the random access memory (RAM) of the Nintendo 64 console to increase from 4 megabytes (MB) to 8 MB of contiguous main memory. With the help of an included key, the Expansion Pak fits into the slot that is below a removable panel on the top of the N64 console. Game developers can take advantage of the increased memory in several ways, including making games that are more visually appealing. Some games will allow players to choose a "high-resolution" option, increasing the screen resolution from 320 by 240 pixels to as much as 640 by 480 pixels--creating crisp, high-definition graphics. The Expansion Pak utilizes Nintendo 64's capability for 32-bit, 16.7-million-color display with 256 levels of transparency (alpha)--bringing your games to a new level of realism. Instead of reusing texture data, games can buffer a larger number of textures for a more distinct look.
The Expansion Pak allows the random access memory (RAM) of the Nintendo 64 console to increase from 4 megabytes (MB) to 8 MB of contiguous main memory. With the help of an included key, the Expansion Pak fits into the slot that is below a removable panel on the top of the N64 console. Game developers can take advantage of the increased memory in several ways, including making games that are more visually appealing. Some games will allow players to choose a "high-resolution" option, increasing the screen resolution from 320 by 240 pixels to as much as 640 by 480 pixels--creating crisp, high-definition graphics. The Expansion Pak utilizes Nintendo 64's capability for 32-bit, 16.7-million-color display with 256 levels of transparency (alpha)--bringing your games to a new level of realism. Instead of reusing texture data, games can buffer a larger number of textures for a more distinct look.Other ways for developers to utilize the larger memory is by setting a higher frame rate, longer replays, and more animations. Games also can have more sophisticated artificial intelligence, which allows computer-controlled characters to be smarter, literally. Games can offer more characters and vehicles, and contain larger, more complex levels and worlds. Some games like The Legend of Zelda: Majora's Mask require the Expansion Pak, while others such as Perfect Dark require it for access to all of the game's levels and features. See our list of Nintendo 64 games that take advantage of the Expansion Pak's extra power.
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Drawn to Life
List Price: $19.99
Sale Price: $12.48
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A dying village embraced by everlasting winter has cried out to you the Creator for assistance. The remaining inhabitants of the village need you to bring back all their lost possessions such as the sun moon fruit trees fish rain clouds plants animals and much more! Players can draw their own characters which then come to life and become playable characters in the game! In Challenge Mode run jump and fight their way through an exciting side-scrolling adventure. In Village Mode take a break from the action and hang out in your village to watch your creations interact with the townsfolk scenery and other Creations. Advance through an entertaining story and restore your Village to greatness. Format: NINTENDO DS Genre: ACTION/ADVENTURE Rating: RP UPC: 785138361314 Manufacturer No: 36131
Drawn to Life is a unique adventure game for DS and DSi in which the events of the game are truly in your hands. Utilizing the DS or DSi's touch technology, players literally create everything used in the game by simply drawing what they need. This includes everything from items, weapons and the game hero himself or herself. The result is a level of customization rarely seen and a level of creative family-friendly adventure unmatched on Nintendo's handheld gaming platforms. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(http://images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; } Story The Raposa were once a prosperous race of beings, but that was before they were forgotten by the creator and the treachery of Wilfre. Wilfre was once a trusted member of the Raposa, until he stole the Book of Life and tore valuable page from it. Since then a shadow-like evil has covered the Raposa's village with darkness. Even worse, this evil has stolen the sun, moon, sky, and even most of the Raposa themselves. But you can help save the Raposa's dying world and restore it to its former greatness by creating a hero who through his imagination and the stroke of a pen can draw the stolen world of the Raposa back to life. Bring the world of the Raposa back to life with the stroke of a stylus. View larger. Gameplay Drawn to Life is truly the first video game in which the stylus is mightier than the sword. With a stroke of the DS or DSi stylus, create a hero that you can use to fly, run, jump, swim, or smash your way through new worlds and pit against dangerous enemies. Complete your adventure by creating weapons, tools, animals, plants, and almost everything in the game. Play as your creations and conquer a variety of environments, including snowy fields, tropical islands, and dark forests. The game features multiple game modes including: Village Mode, where players play mini-games, affect the story by interacting with NPCs, drawing items to help the Raposa and buy items using in-game currency; Adventure Mode, a series of side-scrolling platformer levels where enemies are battled, Raposa are saved and items are hidden; and Draw Mode, where players create objects, weapons and their hero utilizing several templates. Found and created items can be shared with other players via a Nintendo Wi-Fi connection and during wireless DS multi-card play. Key Game Features Draw Your Own Hero and Customize His/Her World - Game contains multiple hero possibilities, 15 different vehicles such as sled, rocket, and submarine, and unique items for your hero such as weapons, wings, and scuba gear. Enjoy Ultimate Freedom to Design and Create - Robust drawing tools provide you with many colors, brush types, guides and stamps. Customize a templatized hero, quickly draw a simple figure, or spend time working on the minor details of your masterpiece. Wi-Fi Support - Swap your creations with friends via multi-card play. Trade heroes, village items and hero accessories with friends who have the game too. Extensive Action/Adventure Gameplay - Four unique worlds, each with a different style of play including swimming and flying. There are 16 levels with 50 stages, and more than 15 hours of gameplay. In-game Purchases - Item shop that lets you purchase unique combat moves, drawings, and music. The Village Experience - Richly interactive village features snowball fights, a festival, wishing wells, and an item shop where you can purchase unique combat moves, drawings and music. Screenshots: Draw, all in-game items. View larger. Save the Raposa village. View larger. Platforming fun. View larger. Mini-game madness. View larger.
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Perler Beads 6,000 Count Bucket-Multi Mix
List Price: $11.79
Sale Price: $5.76
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Use the bright colored perler beads to design your own projects using the pegboards included in your kit. Create designs for keychains coasters or just for fun! Kit includes 6000 beads and 5 pegboards. For ages 5 and up. Warning: choking hazard-small parts. Not for children under 3 years.
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i am 8-bit: Art Inspired by Classic Videogames of the '80s
List Price: $22.95
Sale Price: $10.98
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Pac-Man. Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughtsin his distinctively insightful and entertaining stylein a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.
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Nintendo Wall Graphics - Super Mario Bros
Sale Price: $69.99
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It's a tale as old as time. Boy grows up, completely enamored with a computer-generated Italian plumber. He pumps his college fund, in quarter form, into Donkey Kong. Later, he grows inch-thick calluses on his thumbs playing Super Mario Brothers on the original NES. He suffered through Super Mario Sunshine, and has the entire season of Super Mario Adventures, staring Captain Lou Albano as Mario, on DVD. Finally, he marries a nice girl named Pauline, and has three kids: Shigeru, Luigi, and Diddy. Poor Diddy.
What he doesn't have, though, are these awesome vinyl restickable wall-stickers. Featuring Mario and his friends and enemies through his evolution from 15 pixel high sprite to fully 3d-rendered hyperbeing. Do a faithful recreation of your favorite levels, or create your own, using your own space as a template.
Now all you need are mushrooms that make you into a giant, and flowers that let you throw fireballs.
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Amazon.Com
Here are some more information for Mario Pixel:

Kinect for Xbox 360, otherwise known as Kinect, is a controller free, totally body interactive, gaming experience for the entire family. Kinect is a camera and sensor that attaches to every Xbox 360 and enables users to control and interact with it using full-body movement, gestures and spoken commands.
In technical terms, the Kinect sensor is a horizontal bar with a motorized pivot to be positioned lengthwise below the video display. It features a RGB camera, depth sensor and multi-array microphone software which provide full-body 3D motion capture. The software technology enables gesture, facial and voice recognition. Kinect is capable of tracking up to six people simultaneously.
An infrared projector pooled with a monochrome CMOS sensor allows the depth sensor to see in 3D.
Kinect for Xbox 360 Features
• The game "Kinect Adventures!" will be included with the sensor.
• Color VGA Motion Camera: 640x480 pixel resolution @30FPS
• Depth Camera: 640x480 pixel resolution @30FPS
• Array of 4 microphones supporting single speaker voice recognition
• Fully compatible with all Xbox 360 models
Already Have Xbox 360? No Problem!
If you already own an Xbox 360 console, then you only need to purchase the Kinect sensor. It is fully compatible with all Xbox 360 models. However, because the Kinect sensor needs more power than supplied via older Xbox 360's USB ports, an additional power supply cable is included. This power supply cable will split the connection into separate USB and power connections, with the USB connecting to the console and the power supplied via an AC adaptor.
Kinect For Xbox 360 - When Can I Get It?
It will be available for purchase in North America on November 4, 2010, in Europe on November 10, 2010 and Australia on November 18, 2010. However, the voice recognition capabilities will not be available until 2011 for mainland Europe and Canada.
Already own Xbox 360, then you just need the Kinect Sensor to enjoy the controller free, full body interactive gaming experience. Click Pre-order Kinect before 11/04/10 and get the Kinect Adventures game plus a $30 Game Credit.
Don't Have Xbox 360, Choose Your Kinect for Xbox 360 bundles by Clicking Here!
Video games consoles: the holy trinity
Video game consoles come and go. Atari, Nintendo, Sega, Commodore, Microsoft, 3D0 and many others have taught us the true meaning of what it is to be a gamer. Many did not last, which was indicative of their hardware limitations and the time period in which they were birthed. Cutting-edge was four pixels strung together to represent your on screen persona. An orchestra of sound was a single rusty tune streamed out from dusty wooden panels and the perfect controller looked more like a paddle then a traditional gamepad. Retro is out, Pacman is dead. Space Invaders is passé. From the ashes of a crumbling empire of the 80’s came Nintendo, Sony and then Microsoft. Which one is the natural successor of the NES, the Atari or the Playstation One? Which one is worthy of your hard-earned payola? It is a cliché, but it is also incredible to realise how far we have come.
· Xbox 360
Before the white lung game console with the wireless controllers appeared under our LCD TV’s, Microsoft’s earlier attempt was an unmitigated disaster financially, but heavily respected by the gamers who brought the black behemoth. A PC inside the skin of a console, the original Xbox was ahead of its time. An internal hard drive, flawless online multiplayer, high-res games and the birth of a superstar franchise – namely the Halo universe – cemented its place in the heart of fans for many years. Downsides there were a few. It was physically ugly in comparison to the Playstation and had one of the worst controllers imaginable. Microsoft imposed a tough challenge on its team: develop a new and future-proof version of its previous failure. And so the Xbox 360 was born. Akin to a piece of art, the 360 sold like hotcakes and had the game library to ensure its success. The first of the current generation of game consoles, the 360 is perfect for the online gamer who craves the best titles with the latest in graphical prowess. The DVD drive is noisy as hell though.
· Playstation 3
The Playstation 2 is selling better then the PS3 game console. This is a telling fact, with sales limping behind the Wii and the 360. Price was an issue. The president of Sony, Nobuyuki Idei, stated that “People will work harder to purchase a PS3”. With a ridiculous statement like that and a price point of $599 (initially) the PS3 was doomed from the onset. Yet, this machine has the type of specifications that tower head and shoulders above the 360 and the Wii. A Blu-Ray drive means that movies look and sound fantastic. An internal processor that supposedly has a lifespan of ten years also means that the PS3’s games could one day mirror reality in their presentation. It’s truly a pity that it is selling as well as a plague-ridden piece of cheese, though.
· Nintendo Wii
Ah yes, Nintendo video games. Every single gamer was brought up on a diet of Mario and Megaman. When Nintendo announced that they were developing a ‘motion sensitive system for all of mankind’, the planet went crazy. When the Wii was officially launched, an already crazy populance took it upon themselves to purchase every single console in existence. The Wii is the number one games console in the world. It is also the most underpowered of them all. Plus it has a dire collection of third-party titles that reflect the true garbage from rubbish software developers looking to cash in on the current Wii craze. Only first party titles, such as Mario Galaxy and Zelda, are worth the bother. With the release of the Wii-fit, Nintendo officially gained a licence to print money as it were. They have captured the heart of the casual gamer, yet left the true fan to wallow in the mire of rubbish games. Game consoles come and go, it is the quality of the games themselves that keeps them alive.
About the Author
Dewy Rogers is an electrical engineer who owns many games consoles and other video games consoles.
Hi, im playing super paper mario for the wii and Im on chapter 1-2?
and I can't seem to get this item called a pixel or something to ativate the second bridge, where do I find this item or what do I do?
also I've tried talking to the wattichit guy and the green guy or w.e and nothing has happened??
in the house to the left of mt. whatsitt ("get off my rug!" guy and the town mayor) there is what seems to be a blue and red fence. Go into 3D and go behind the fence. Go down the green tube you will see. Then, use 3D to go behind the rock smashing things. Go inside the door at the very end, and once in the room, use your pixels power (point wii remote at screen) and right next to the door you entered through, there will be a dorr. Click on it. Then enter, and there will be a box. open it, and inside is your new "hand pixel". it can throw objects by pressing 1. Very useful, especially in defeating o'crunchy (or whatever his name is, lol!) I hope this helped you! :]]
Wanna Be the Guy?
You think you're bad? You ain't bad. You ain't nuthin'. Hey, do you remember when games were hard? No, I mean, like "some guy you didn't even see just shot you in the toe with a single, pixel sized bullet and your entire body just exploded in a shower of blood" kind of hard.
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