Another great place to shop for Game Backward products is Amazon. They have more than just books!
 |
1999
List Price: $7.98
Sale Price: $3.99
|
|
|
Prince's fifth album came right before the lascivious multi-instrumentalist became a huge star with his 1984 film and soundtrack, Purple Rain. But Prince had already proved himself to be the most audacious talent to emerge in the 1980s, and 1999, the bulk of which features Prince on all the instruments, reflects the dance-rock styles that he also brought to the acts he produced, particularly the Time. Prince knows how to run a one-man-band individual instruments don't blend together as much as they compete in a funky showdown which allows tracks like "Automatic," "D.M.S.R.," and "Delirious" to sustain their long playing times. But the album's two enduring hits, "1999" and "Little Red Corvette," outshine the rest, and define the essential roles that rock and funk play in Prince's music. "Little Red Corvette" is a sexy song about a car, which would have been enough to make it a terrific rock song even if it didn't also boast an infectious chorus and a great guitar part. As for "1999," count on it being the dance song of the millennial year. --John Milward
CD > POPULAR MUSIC > ROCK
|
 |
LoveGame - Remixes
List Price: $7.98
Sale Price: $4.53
|
|
|
All products are BRAND NEW and factory sealed. Fast shipping and 100% Satisfaction Guaranteed.
|
 |
Juliana-Art Deco Bronze Lighting Lady Leaning Backward Lamp
|
|
|
This Beautiful Bronze Resin Lady Is Configured In A Striking Pose, She Has A Frosted Effect Globe Shaped Lamp Above Her Head And A Scarf Spirals Around Her Leg. A Vision Of The Liberated Woman Of The Day. Like Many Deco Pieces, And Lamps In Particular. Features In-Line Switch. Requires Sbc Bulb (25W Max). Height Including Globe 64Cm (25") Base 16Cm (6.5")
|
 |
Backward Clock 10
Sale Price: $8.99
|
|
|
This Backwards Clock puzzles people as it runs backwards! Watch everyone do a double take when they look at this clock to check the time. Everything is backwards on this Backwards Clock. The hour, minute, and second hands move counter clockwise.
|
 |
Accoutrements Backwards Watch
List Price: $29.99
|
|
|
While this watch can't take you back in time, it does create the illusion that time is running backwards. The numbers on each 1-1/4" (3.2 cm) round clock face are arranged counterclockwise and the hands all move counterclockwise as well. Mesmerizing concentric circle design has a great geeky/sci-fi feel. Leather strap, metal casing. Fits most adult wrists. Plastic case with illustrated sleeve.
|
 |
Apple iPad 2 Smart Flap Cover Case 2nd Generation ( Black )
Sale Price: $29.95
|
|
|
Top-of-the-Line Apple iPad 2 Polyurethane Cover Flap case. The iPad 2 and this smart flap cover have been perfectly designed for each other. Flap fits perfectly over the screen drawing shut magnetically which also allows the cover to fold backward to be used as a stand. Cover also comes with a screen size microfiber cleaning cloth to keep your iPad in perfect condition after every use. These features do not obscure the screen in anyway and allow full access to all functions and ports. Case is GUARENTEED to fit the iPad 2!!!**Apple iPad 2 not included** accessories are non-oem. iPad is trademark property of Apple Inc. and used for compatibility purposes only.
|
 |
Polyurethanes Leather Smart Flap iPad 2 Cover - ( Matte Black ) + Vangoddy Live * Laugh * Love Wrist Band!!!
Sale Price: $29.95
|
|
|
Top-of-the-Line Apple iPad 2 Polyurethane Cover Flap case. The iPad 2 and this smart flap cover have been perfectly designed for each other. Flap fits perfectly over the screen drawing shut magnetically which also allows the cover to fold backward to be used as a stand. Cover also comes with a screen size microfiber cleaning cloth to keep your iPad in perfect condition after every use. These features do not obscure the screen in anyway and allow full access to all functions and ports. Case is GUARENTEED to fit the iPad 2!!!**Apple iPad 2 not included** accessories are non-oem. iPad is trademark property of Apple Inc. and used for compatibility purposes only.
|
 |
Radio Flyer Girls Deluxe Steer and Stroll Trike, Pink
List Price: $79.99
Sale Price: $54.94
|
|
|
The Radio Flyer Deluxe Steer and Stroll Trike features an innovative internal-gear steering feature, which allows an adult to turn the front wheel with a push handle. The Steer and Stroll Tricycle includes an oversized tubular steel frame with durable molded wheels. Free-wheeling pedals allow the rider to coast while the adult pushes them along. This childs tricycle also includes an adjustable seat to grow with your child, and a ringing bell adds to the fun. It provides a perfect way to teach your child how to pedal! The Steer and Stroll Trike is recommended for children ages 2 to 5 years.
|
 |
Dlx Sing Along CD Player
List Price: $69.99
Sale Price: $48.45
|
|
|
This Sing-A-Long CD Player is simple enough to be operated by your three year old, but versatile enough to be utilized by children of all ages. Have fun playing pop star, rock singer or just making music with this device that's a CD player and karaoke machine all in one. Even sing duets with two sing-along microphones. Sing-A-Long CD Player features an LED display of track number, forward and backward search function, repeat function, wide band loudspeaker, DC Input Jack and headphone jack. Four C batteries, not included, required.
|
 |
Hexbug Inchworm - Colors May Vary
List Price: $19.99
Sale Price: $5.99
|
|
|
Watch the Inchworms, robotic creepy crawlers, scurry across the floor with just a clap. Touch and sound activated, their antennas help them feel their way around, avoiding any obstacles by backing up in a half circle and continuing in a different direction. Remote-controlled, it can frighten a room inch by inch or perhaps with a little imagination. Moving side-by-side or forward and backwards, the creepy critter works by how you control the remote. All of the above require watch batteries (included). All styles of Hexbugs are for ages 8 and up. Colors will vary, let us choose for you. Size:2"W x 1"H x 3"D.
|
 |
Griffin AutoPilot Charger for iPod and iPhone (2010 Packaging)
List Price: $49.99
Sale Price: $19.49
|
|
|
A new twist to the classic car charger for iPod: Track Control. AutoPilot is a sleek, low-profile power adapter AND iPod controller that plugs into the cigarette lighter or power socket in your dashboard or console. AutoPilot's illuminated knob gives you controls for Play/Pause and Track Forward/Backward. Press play; you get tactile feedback that lets you keep your eyes on the road. It's the perfect complement for iPod touch (or any iPod) while driving; you never have to glance down or touch the face of your iPod.
|
Amazon.Com
Here are some more information for Game Backward:

What Do You Think About Video Game Violence?
Ever since video game designers were able to put red pixels on their imaginary characters that had recently deceased, there have been people crusading against their subversive ways. The outrage at video games seems to be cyclic, fading very briefly before exploding into the public eye once more with renewed frenzy. The controversy seems to have sparked up again in recent times, with numerous crimes being blamed on the corruptive influence of video games. There have also been various "controversies" surrounding recent video games and their content in the areas of both violence and sexuality.
The first game to receive widespread criticism and media attention was the martial art fighting game "Mortal Combat". This game included large spurts of blood emitted from attacks and also "Fatalities" that could be performed on stunned opponents after their defeat. These Fatalities were gruesome animation sequences showing the victorious player killing their defeated opponent in a vast variety of ways. Gamers reveled in this new experience and the controversy surrounding the violence caused mass hype that informed the less informed gamers that the game was out there. Consequently gamers played the new game just to find out what all the talk was about, thereby greatly increasing revenue.
One of the largest sparks of controversy has been the recent "Hot Coffee" modification for "Grand Theft Auto: San Andreas (GTA: SA)". This involved unlocking a sexually oriented mini-game that had been removed from the game before release, although evidently not from the source code. The creators of the game, Rock star Entertainment, obviously realized that this particular part of the game was not appropriate for the Video Gaming public and removed access to it. An enterprising fan of the game found out and modified the original code to give access to the content once again. Lawsuits were brought against Rock star for including such content in their game, although the validity of the lawsuit has to be questioned. If the game is simply purchased and played as intended by the developers, this admittedly tasteless and inappropriate mini game would never be encountered. It is not until the user-made modification is downloaded and installed that the player is able to access the content.
Regardless of who's to blame, "GTA: SA" was re-rated in America and banned from sale in Australia. Oddly enough the gratuitous and encouraged violence in the game went largely unnoticed in the wake of the "scandalous" sex scenes involving clothed, cartoonesque people.
When examined objectively almost all games contain a certain amount of violent content. The kid-friendly bright and colorful "Mario" games by Nintendo feature a character stomping on animated creature's heads. In fact the majority of games, even children's games, involve the protagonist crusading against an enemy horde of some sort and generally "disposing" of them in some manner, whether it is striking them with a weapon or body part (feet, hands, possibly a tail depending on the nature of the character). The only real stand out difference is that in a children's game the 'bad' characters will generally bounce backwards in a cute manner and explode with a humorous puff sound (or simply disappear) whereas in a game oriented towards older mature players, the characters are more likely to be (somewhat) realistic, spraying a gusher of red upon their demise.
Whenever some young person somewhere commits a violent crime these days it seems to get blamed on a video game, from "Duke Nukem" and "Quake" being accused for the Columbine High massacre, to a more recent incident involving a group of minors attributing their violent actions to the "Mortal Combat" video games. Without any solid evidence either way it's hard to say whether or not video game violence actually has much of an influence on players. To really be sure you'd probably have to have a control group of isolated children that have never seen a violent movie or played a bloodthirsty video game. History does however show that brutal crimes were committed long before video games or even movies came into existence.
Children are quite easily influenced by something that they're excited about and I've seen this happen a lot. Playing a wrestling video game with a group of eight year olds often leads to the eight year olds screaming raucously and trying to pin each other down on the ground. Pre-teens will often punch and kick their way out of a cinema in terrible combat stances after having viewed a martial arts movie. The current content rating system in place is not geared towards consumer restriction; it is largely aimed at simply informing the public about what they are going to experience. Legal restrictions are not actually put in place until the higher, more severe ratings like in x-rated films. Parents, guardians, and society in general need to start taking an interest in who is viewing certain types of content. Instead of complaining about the entertainment a child is enjoying, the parent could be there at the beginning looking at the rating that is printed clearly on the packaging of all entertainment. A simple "I don't think that's suitable, how about this game? It has a lizard!" distracts the child a surprising number of times. In my experience, children genuinely just want people to take an interest in what they're interested in, not just murmuring indistinctly, "Yes dear, that's nice." as the child installs the newest violent game.
What about the children that are playing the games in the restricted ratings categories? The only way that they can even get the game into their possession is if a parent (or someone of legal age) purchases the game for the child or if the store disregards the rating guidelines in place and sells it to them regardless. Either way the fact that a game's content has fallen into a minor's hands is not the fault of the game developer.
I'm not out to defend the integrity of artistic vision presented in video games as many other gamers are. Frankly there seems to me to be little artistic integrity in rendering blood that is ever more liquid in appearance. I do however enjoy playing some games that are quite violent in nature and in many cases the violent nature of the game increases my enjoyment. Video games are escapism, there's (arguably) no point in playing a video game that simulates something you can just walk outside and do (and yet sports games somehow consistently sell in large numbers... curious...). Interestingly I have never yet felt the overwhelming desire to break down into a kung fu stance and commit murder. Perhaps more important than simply banning questionable content in video games would be studying why this content is so appealing to today's society?
About the Author
My Self : -Meenakshi kaur
Details Below :-
Name :-Meenakshi kaur
email Id :- gennew4@gmail.com
Address :- SCF-113, Phase XI, Mohali - 160055.
Punjab. Inida
Can Star Wars Battlefront 2(PS2 game) play on the PS3?
I want to know if this game has backward capability, before i buy it
the game does, yes, but the real question is your ps3 backwards-compatable???
Only like 20% of ps3s (all the ones bought right when it came out, in those months) have the backwards compatibility feature.
For whatever reason, sony removed it and all new ps3s were not compatable with ps2 games (wtf)
Maryland upsets No. 4 Duke on senior night for Terps
From the perch to which the Maryland men's basketball team ascended Wednesday night at Comcast Center -- first place in the Atlantic Coast Conference -- the Terrapins could afford to look forward as well as backward.
Thanks for visiting!